Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - SneakyTacts

Pages: [1] 2 3 ... 6
1
Suggestions / Re: [Rant/Suggestion] I just lost $150 million!
« on: May 21, 2019, 04:38:55 PM »
Oh, dude, ouch! I have not read your whole post, but here is a temporary solution.

To refund yourself:

Thank you for the reply and the suggestion.

This is, indeed, a nice way to fix it. Unfortunately, I've been playing on a server. So there's no way to use admin codes like that. In other circumstances I could probably contact the Admin and explain my situation. However, the Admin has been absent for a long time and we've not been able to contact him.
:( Sorry to hear. Hope you will still have fun!

2
Suggestions / Re: Pilot Seats
« on: May 19, 2019, 12:15:04 AM »
I second this! I'd love a first-person view from my little ships.

3
Suggestions / Re: [Rant/Suggestion] I just lost $150 million!
« on: May 18, 2019, 11:54:25 PM »
Oh, dude, ouch! I have not read your whole post, but here is a temporary solution.

To refund yourself:
1. Run this command in the chat box /run Entity():addScript("lib/entitydbg.lua")
2. Click on the new puzzle icon it generates in the top right corner.
3. Go to the cargo commands tab (2nd to last) and repeatedly click an expensive item, such as the War Robot in the lower right corner. Each click will give you 10 of the item.
4. Sell your cheated cargo. You can sell anything at a smuggler's post if you brand it as stolen with the upper right corner button.

4
General Discussion / Re: Impossible Shape?
« on: May 18, 2019, 11:37:02 PM »
Ah, this issue seems to have a frustratingly simple solution but I see none!

Here is one solution I found that satisfies most of your conditions. Notice that it seamlessly connects the two angles of the octagon in exchange for giving a little edge on the flat sides. I used corner 1 and corner 2. I made the z value (depth) .67 in size because the big edge is 2x2y while the little edge is 2 units away and is 1x1y, forming a cube 3x3y2z.

https://imgur.com/o6u6QwN
I wish Microsoft would make it easier to convert pictures into lower quality while keeping certain characteristics! I had to settle on this.

5
News / Re: Update 0.22.2 - Reconstruction Tokens
« on: May 18, 2019, 09:53:46 PM »
Finally--the new shape is here! Thanks.

6
General Discussion / Re: how to play like pro?
« on: May 05, 2019, 07:02:48 PM »
You don't have to be a pro to have enjoyable content! Just have epic moments! You could build epic ships that are unique, realistic, or truly alien. Or, you could learn some fun combat maneuvers or weapon combinations. Some people love to set up epic space wars. Others love to create self-feeding economic systems. You should whatever you'd like, but find a way to make it epic!

7
General Discussion / Re: Mac?
« on: May 05, 2019, 06:46:54 PM »
I thought I heard news of Mac OS X versions in development, but I couldn't find anything about that. Here is what I did find:

Koonschi, a developer, made this post from January in 2017, saying,
Quote
Mac support is definitely something we want.... We have to get a machine to build and test it on. Will most likely happen further down the road.
link:
Spoiler: show
https://www.avorion.net/forum/index.php?topic=608.0 I don't know how to make text-links, sorry!


Their old kickstarter page from before 2016 (probably 2014?) promised this if it reached 20,000 Euros in donations (it reached 16,000 of the goal of 15,000):
Quote
20.000€ - Mac Support: Basically, the only things keeping us from doing a mac version is time and hardware. With your funds, we'll be able to get the hardware necessary for mac development and the time to concentrate on porting the game to this platform.
link:
Spoiler: show
https://www.kickstarter.com/projects/koonschi/avorion/description I don't know how to make text-links, sorry!


The wiki's roadmap does not mention "Mac", sadly. Although, I do not know if a developer wrote this page--which would make it truly "official".
link:

Here is a tip: when searching on Google, use "quotation marks" to only show results with that exact phrase or word. It's not cap-sensitive. Also, use -dashes- to exclude all results with the following word. Example search: "hello" -adele will hide all results relating to Adele's song while still searching for "hello". If you didn't have the -adele part, you would find the song as the top result. Another tip: use control+f or command+f to search a page.

8
You've been here for 2 years and posted 250 times but never noticed the 'Search' button? Haha.

Anyway, I don't see any need for a 'topic-thanks' button. I also I do not recall having ever seen any forum use it more than a few times on large posts. I believe that our forum would not benefit from 'thanks' buttons, but I would welcome it.

9
Suggestions / Re: Audible alert when a allied ship is under attack?
« on: April 12, 2019, 02:03:08 AM »
I believe that there is a sound, but it's not voiced or loud. Wish there were more specific audio settings for things like this.

10
General Discussion / Re: How to cross The Barrier?
« on: April 12, 2019, 01:43:05 AM »
The ships that each carry the needed artifacts DO NOT need to survive.  If they DIE the artifact will drop in proximity to associated gate and you can enter.

ONCE you enter the gate, you can cross the barrier at will.  You can go back and retrieve all your artifacts and still enter the interior zone.
Very helpful information, thank you!

11
News / Re: Dev Update: Upcoming Updates
« on: April 12, 2019, 01:40:27 AM »
Small Update 2: New Block Shape
This is what we're talking about: https://imgur.com/tShfTsa
I've dreamed of this shape for so long! Thank you SO MUCH! It will have an immediate use on each ship of mine, haha.

Epic sound effects will be magnificent!

And boarding will be greatly appreciated after having been teased for so long! I'm curious how you all will implement this.

12
Mods / Re: [MOD] Weapon Engineering (Turret Editor)
« on: April 09, 2019, 01:07:30 AM »
I'm using version 1.3.0 on Avorion version 0.21.3 and it works as expected. I've also set the new variable "ExplicitCallables=false" just in case. I'm posting this information so that others know it is functional, for myself, at least.

13
General Discussion / Re: About our New Music
« on: April 09, 2019, 12:46:35 AM »
I'm most concerned with our combat music. They're okay, but I wish they had the melodies of our last collection. For the quick motion and FPS-like combat, we shouldn't have our current deep-beat tracks that lack melodies!

14
General Discussion / Re: About our New Music
« on: April 07, 2019, 04:35:37 PM »
I agree, Sir Charles.

15
Thanks, Eruner. That information on II will be especially helpful! I also did not fully realize that trading will be a quick job with VIII installed. V might be most helpful when paired with a cargo hauler, but I would prefer to experience each bonus on my personal well rounded ship.

You’re definitely right about VI. It might not save money, but it is most effective on space-efficient carriers. I hope this artifact (and the first, I) will be reconsidered since the recent beta patch of 0.21.3 drastically reduced the previously tame crew salaries.

Pages: [1] 2 3 ... 6