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Messages - Varthar

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Troubleshooting / Re: Own trading station not trading?
« on: April 15, 2019, 05:38:56 AM »
Well, I reinstalled Avorion, started a new game, cheated some resources to get a trading post and left it there for about an hour, didn't trade at all sadly.

2
Troubleshooting / Re: Own trading station not trading?
« on: April 10, 2019, 05:06:59 PM »
The  flushtrader.lua is a script/mod I added later in case it could help (added it a couple of hours after waiting for the trading post to start trading). It deletes all traders in the sector when typing /flushtraders, but they come back shortly, at least to the mines/solar plant as usual..

Ok, I now understand that the 0 selling and buying is normal, but both trading posts (and turret factory) have 0 stock of everything since I first built them, I've never seen a trader going their way either. Do I have to fill them up manually with the goods they buy for them to start selling and attracting traders?

Thx for the help btw.

3
Troubleshooting / Re: Own trading station not trading?
« on: April 09, 2019, 06:20:31 PM »
Sorry for the late response, here's the save: https://drive.google.com/open?id=1bQFES0zwNRyrqS1qTGjjsZ4SeCQsZLS6 (is this right?)
Unlike the mines, the trading posts and turret factory don't have the "tab" to set prices and ask for traders to come.

4
Troubleshooting / Re: Own trading station not trading?
« on: April 01, 2019, 02:00:23 AM »
Well, I made another trading post in another sector and its the same. And as the trading posts, the turret factory is still not trading or otherwise "generating" any goods. Am I missing something?

5
Troubleshooting / Own trading station not trading?
« on: March 29, 2019, 08:14:53 PM »
Hi all. So, I built a trading station for my alliance (playing alone/with a friend), and well, it has 0 stock of every good, offers 0 credits for everything it can buy and asks 0 credits of everything it can sell. It's been floating there uselessly for at least 5+ hours, I haven't seen any trader approaching it, but why should them if it doesn't offer anything..
I have 2 asteroid stations and one solar power plant in the same sector and they do produce and sell to the traders that come looking for goods, (although they still offer 0 for what they can buy).
I recently created a Turret factory (all in the same sector) and it also offers 0 stock of its goods, for 0 money each.. although that one is still new..

There are no traders stuck in asteroids, in fact I tried turning the asteroid mines and solar plant off and no traders appeared at all. The station does have docking blocks and a cargo space of about 80k. And some assembly blocks just in case.

If anyone has any idea of what may be the problem, I'd appreciate it. Thx for reading anyway :p.

6
General Discussion / Re: Any way to remove rift expansion?
« on: March 21, 2019, 05:52:44 PM »
Allright I'm actually glad I was in the wrong then, thank you all for the answers.

7
General Discussion / Re: Any way to remove rift expansion?
« on: March 20, 2019, 07:49:25 PM »
Yeah the rifts expand, I "thought" I saw some friendly sectors disappear into it, I have marked a couple now but haven't had time to confirm it myself, but I've read in plenty of posts that it happens, I don't know how long it takes, a hella long time for sure, but it would still be nice to just completely forget about it.

8
General Discussion / Any way to remove rift expansion?
« on: March 19, 2019, 05:54:52 AM »
Hi all, I've been searching but I can't seem to find anything, so I ask: Is there any way at all to stop the rifts from expanding? A mod or a way to edit server files or something? I dont mean removing all rifts or the ring in the center, although I may settle with that.

I know its a cool feature and makes sense since the idea is to push into the middle, but mostly I just play to chill, I spend lots of time just moving about, building unpaused, etc., and I've read I can cheat some avorion in and move over the rifts and get into the middle (where I guess rifts dont expand?), but that's still a bit anti-chilling for me, and leaves a smaller playfield in the end.
I have no idea if the rifts expand in creative mode, but that wouldn't be what I'm looking for either.

If anyone knows of a way to deal with this, I'd appreciate it, thanks for reading anyway.

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