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Messages - Warrax

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Creations / Re: Trimaran Hull Designs
« on: August 15, 2019, 02:28:56 AM »
In case you missed it, the newest Patch 0.26 looks good.
If I come back to play some more, I will prolly start posting ships again.

News / Re: Beta Branch Patch 0.26
« on: August 15, 2019, 02:25:40 AM »
Wow - this seems like a great update.

Creations / Re: Seamlessly fuse custom turret to hull
« on: July 01, 2019, 11:58:21 PM »
Cool !!
The internalized turrets look awesome when firing.   The ship itself is also a great design.


General Discussion / Re: How to cross The Barrier?
« on: April 11, 2019, 09:28:18 PM »
Another thing to keep in mind ...

The ships that each carry the needed artifacts DO NOT need to survive.  If they DIE the artifact will drop in proximity to associated gate and you can enter.

ONCE you enter the gate, you can cross the barrier at will.  You can go back and retrieve all your artifacts and still enter the interior zone.

Creations / Re: (LurkeR's) Barad-Dur
« on: April 02, 2019, 09:17:42 PM »
Me likes.

Creations / Re: Trimaran Hull Designs
« on: March 23, 2019, 04:45:20 PM »
I am very pleased on what I have read in Update 0.21.

I am going to try out the new version (have not played or posted since November 2018).
I still LOVE this game.  Koonschi (or any devs) if you are reading this - thank you for all your hard work.


Creations / Re: My little additions to the Avorion universe
« on: December 08, 2018, 02:55:55 PM »
I really like your designs.


Creations / Re: Trimaran Hull Designs
« on: December 08, 2018, 02:53:35 PM »
I'm loving everything I see! Warrax, how were you able to post 2 pages of replies on your post without anyone interrupting your clean chain of replies? And did you simply color spreadsheet squares for planning the insides of the ships?

Quick edit: I suggest that you add fins/wings to some boring sides of your ships. Perhaps adding small, colored, and specially-shaped blocks on the sides would help to add detail in lacking areas.

Hi Sneaky

The two pages of no other posts were done by "Replying" repeatedly, and just dropping a few characters in the message as a placeholder.   I planned this Thread in advance, to determine what I wanted for content.  What you can see now is the remnants of that string.  Have a look at each post's individual time stamps, and you can get a sense of how I did this thread.  After I posted ... I think it was twenty replies, I casually went back and edited my "placeholders".

Yes.  All my ships are designed in a spreadsheet first.  I have a general sense of the proportions I want.  Within Excel, I can use macros to count the number of the various colours ... yeah, I know it may seem a little heavy handed, but my builds only take a few hours instead of many, many hours ...

I agree with your final point.  I certainly could do something with the "Boring" sides, etc.  But as I said in opening this thread, the look of simplicity is by design.  For the sake of efficiency, I try to find "functional" ways to make my ship look good.  To my eye, I like the long clean lines, and yes, I realize its not to everyone's taste.

Of course, you would be welcome to "steal" my ideas, and make enhancements that you like.
If you do, please post your designs.   ;)  I would certainly enjoy seeing them.

Again - thank you for your comments, Sneaky.
I hope you enjoy the game.

If you want sweet turrets - the Research Station is a gamble, and in my view - should be.  Otherwise the game would be unplayable with massive Omicron and no real counter - other than making mondo massive ships

Suggestions / Re: Useless Upgrades.
« on: November 24, 2018, 04:24:46 PM »
Advanced Trading Systems
This module needs to be held as a module upgrade over more than one system for it to show multiple systems.
There is a limit in the module as to how many past systems it will record and identify potential trade routes as a result - thats the whole point.

If you remove it, it wipes the data from any past system you have visited.

But yes, you are correct - when you first put it on, it only shows the CURRENT system.

Troubleshooting / Re: What is best turret factory?
« on: November 18, 2018, 11:42:52 PM »
WHOA !!  Wanderlust - that is sweeeeeet!!     :o

How close was the Turret Factory to 0,0?
Did you build the factory yourself?

Creations / Re: Trimaran Hull Designs
« on: November 18, 2018, 03:13:38 PM »
BIG Omicron - 106,704

This gun was made in the Xanion Region, outside the Barrier.

For further discussion on Turret Making - click here

(Pic is from Aryus, a 12 Slot - Battle Ship Class - which I have not posted yet)

Troubleshooting / Re: What is best turret factory?
« on: November 18, 2018, 03:11:03 PM »
I made this Chain Gun and the Mining Turret outside the Barrier.
These were NOT made at the same Turret Factory.

Check out the Omicron, +106,000!!   :o

Chain Gun
Spoiler: show

Mining Laser
Spoiler: show

Creations / Re: Trimaran Hull Designs
« on: November 18, 2018, 05:32:25 AM »
Hi Jester
Yes, an attempt to improve the engine nozzles would be great
Check your mail box for the .xml.


Creations / Re: [WIP] Death Star (1:1)
« on: November 16, 2018, 03:18:21 AM »
This is fantastic work, Ghost !!   ;D
Detailing it up would be a huge undertaking, but I am sure it will look great in the end.

And yeah,  once you get to a certain level of parts, i am guessing your machine will begin to lag out.  The most I have gotten to is 26000+.
I could not really push past that on my machine, cuz the lagginess was intolerable.


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