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Messages - darkconsole

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1
Mods / Re: [MOD] Weapon Engineering (Turret Editor)
« on: April 12, 2019, 05:03:11 AM »
I was looking at this some more. Not that I know anything about this stuff, but I did see the error in the clientlog file.  In this case, it says "could not execute function 'TurretModdingUI_OnClickedBtnBaseEnergy' in '"mods/DccTurretEditor/Interfact/TurretModding.lua"' and then something about property not found or readable:  InventoryTurret.updateStaticStats.

Any ideas?

these errors mean you're using it on a version of the game it doesn't support, or installation/upgrade of the mod was done incorrectly.

fwiw, working here, and im waiting to do anything bit until the new built in mod management thing drops.

2
Mods / Re: [MOD] Weapon Engineering (Turret Editor)
« on: March 09, 2019, 08:39:43 PM »
main posted updated with 1.3.0 for 0.21+

* Fix upgrading mining laser efficiency with the 0.21 mining changes that introduce a new type of mining laser.
* Enabling Coaxial on a turret will now scale its damage the same amount as the game originally would have generated it. IF YOU HAVE USED THE WEAPONS BAY TO TURN SOMETHING COAXIAL, TURN IT BACK TO NORMAL BEFORE INSTALLING THIS UPDATE TO GET THE DAMAGE SCALED PROPERLY. ELSE THE DAMAGE IT IS NOW IS WHAT IT IS.
* New ability: edit turret size with new server side config option.

3
Mods / Re: [MOD] Weapon Engineering (Turret Editor)
« on: February 26, 2019, 10:31:25 PM »
you will not be able to upgrade mining/scav effenciency (phase filters) on version 0.21 with the mining update until i update this this week.

4
Mods / Re: [MOD] Weapon Engineering (Turret Editor)
« on: February 26, 2019, 09:33:48 PM »
Doing some research though can't test in my current save yet, having coaxial on a max size weapon is supposed to give it stat boosts. Would explain why I don't see a difference with my small weapons.

i found the damage scaling in the weapon generator. coaxial turrets are suppose to be 3x stronger. next update will include this.

5
Mods / Re: [MOD] Weapon Engineering (Turret Editor)
« on: February 25, 2019, 11:37:26 PM »
+1 for awesome factor on this mod. Is the coax toggle supposed to add stats? I tried using it on a mining laser and the damage didn't change.

no?

i've never even see a coaxial turret drop before. are they more powerful than ones that cant move? literally all this does is toggle that turret type flag. i just saw that it was a thing i can hack and hacked it. im assuming if the game didn't change the damage based on the flag being toggled then they aren't suppose to be any stronger than normal.

6
Mods / Re: [MOD] Weapon Engineering (Turret Editor)
« on: February 24, 2019, 10:24:28 AM »
v1.2.1 adds coaxial toggle and new server side config for its cost

your server must update before this will work

7
weapon engineering and mothballing are both 0.20+ safe without any patches now.

8
Mods / Re: [MOD] Weapon Engineering (Turret Editor)
« on: February 19, 2019, 11:11:39 AM »
how about a coaxial toggle with its own server side cost setting.


9
Mods / Re: [MOD] Weapon Engineering (Turret Editor)
« on: February 12, 2019, 01:39:12 AM »
main post updated with v1.2.0 with the fixes for 0.20.0+

10
Mods / Re: [MOD] Mothballing
« on: February 10, 2019, 10:08:09 PM »
This mod has been updated for 0.20.4

11
Mods / Re: [MOD] Weapon Engineering (Turret Editor)
« on: February 10, 2019, 09:18:24 PM »


i heard you guys liked the turret editor.

updated against the beta branch 0.20.4 but should be fine on any version that depended on the new callable stuff. here is a test version before i update the main mod page. install exactly as before.

its attached to this post directly below here, if you are logged in.

12
Mods / Re: [MOD] Weapon Engineering (Turret Editor)
« on: January 17, 2019, 09:55:51 PM »
relevant to our's all's interests: https://twitter.com/qui_sum/status/1085893932326608897

13
Mods / Re: [MOD] Weapon Engineering (Turret Editor)
« on: December 31, 2018, 01:11:20 AM »
Hey! great mod! I hope you will be back to it soon!

As a suggestion, or as a new mod maybe, a "turret reshaper"

On a similar HUD/interface, you would select two turrets, of the same type, tech level, material and rarity, and one of them would be remodelled to be the same as the other.

This would allow us to get a more uniform payload of turrets. Is it possible to add or create?

it may be. i do not recall off hand if the model or seed is changeable. i'll add it to the list.

14
Mods / Re: [MOD] Weapon Engineering (Turret Editor)
« on: December 18, 2018, 11:48:39 PM »
If The  Mod author is still working on this awsome mod Please Update

maybe soon. we're almost max level in destiny 2 and talking about coming back to this once the boredom level reach max too.

15
Mods / Re: [MOD] Weapon Engineering (Turret Editor)
« on: May 17, 2018, 09:20:46 PM »
right now it sorts by "stars" and "trash"

if you star things in your normal inventory, they should show up in the top left of the turret editor list. if you trash icon things in your normal inventory, they should show up in the lower right of the turrent editor list. unforunately the turret editor is not able to display the stars/trash, probably for the same reason the sorting ui doesn't work. but it does sort them in this manner.

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