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Messages - Wanderer

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News / Re: Beta Branch Patch 0.19.1 Patchnotes
« on: October 06, 2018, 08:16:15 PM »
My bad, simply thought i had missed something, wich i would rather enjoy. Thx though!

News / Re: Beta Branch Patch 0.19.1 Patchnotes
« on: October 05, 2018, 09:57:04 PM »
Whats a goods

could you take a look at the economy (well, I know that the economy is just an RNG)?
The following occured for me: I've got a station set to not buy any goods (the goods needed are produced in the same system and I've got a few Freighters controlled by Goodshauler that get those to the station). Now a freighter owned by an alliance (also controlled by Goodshauler) was able to buy the goods from my other stations and deliver those to the station that shouldn't buy anything.

So, is the "don't buy goods" working as inteded? Is it just meant the way that the station is not buying stuff from NPC-Ships (Freighters from the nearest Factions)?
Or is it more like unintended behaviour? So the station should really not buy anything, if you selected it.

Suggestions / railgun nerf suggestion
« on: October 02, 2018, 10:55:30 PM »
Perhaps an idea to nerf railguns is to not multiply the amount of damage with the penetration, but to divide the damage by the penetration and have that damage done to every single layer. If you shoot less blocks then thats sad for you but it passes through and continues the shot.

basicly if i have a 3000 dmg railgun with a pen of 6, i deal 500 dmg to the 1st to 6st layer of blocks i hit. Ofcourse a damage increase to some blocks would be nice, like 2X the dmg against generators and so, but not just multiplythe dmg with the penetration.

Suggestions / Re: Ability to disable 3d Models in the saved designs menu
« on: October 02, 2018, 10:29:57 PM »
What will this do, have it taking less time to load all of them, or just the one?

Suggestions / Re: Issue about the Guardian.
« on: September 28, 2018, 08:10:11 AM »
I really like the idea, and it could be added to the current storyline if you change the lore of the xsotan a bit: the wormhole guardian was the last of the megaships of the xsotan, wich where being massacred in their own galaxy by the other group, and so they fled through the wormhole to ours and left behind the wormhole guardian. The xsotan ships coming through the wormholes can easily come from the asteroidfields they are decouring instead of a different galaxy. By destroying sad whg, the other group could finally get through the gate and start conquering the galaxy we are in. It's even possible to make them the cause of the rifts, and in the new galaxy, we could find the new race wrecking the stations and ships, now already wreckages, from the sectors that got devoured by the rift, with possibly in hidden mass sectors survivors, like the resistance. The new group could be the same as the xsotan, not communicatable and interractable, but they would have stations.

Bugs / multiplayer stuck on loading screen
« on: September 25, 2018, 07:18:28 AM »
I have been playing on this server for quite some time but now it doesn't wanna load anymore. It got stuck when i jumped quite far into an unknown sector and ever since it does not load anymore but its stuck on the loading screen. Any ideas?

I tried joining another server and that one loaded, although it did take quite a long time compared to usual. This was a server i've never been on.

Bugs / Re: Factory stops producing after upgrading to XXL?
« on: September 25, 2018, 06:51:42 AM »
Do you have production capacity at your station? Otherwise it wont produce or, with a smal amount, it will take so long it looks like it doesnt produce anything

Gameplay Discussion / Re: Factories- What am I doing wrong?
« on: September 25, 2018, 06:49:55 AM »
Do you have a good amount of production capacity?

Bugs / Re: Factory stops producing after upgrading to XXL?
« on: September 24, 2018, 10:15:46 AM »
Idk exactly, but if XXL has 7simultaneus prod. Lines, you need 7 times the amount needed for production i believe. Maybe just giving more fixes it?

General Discussion / antishield turret dps increase against shields?
« on: September 24, 2018, 08:11:56 AM »
Does anyone knows how much more dps lightningturrets, plasma and tesla's do against shields?

Bugs / mad does not hail but gets you the talking screen
« on: September 23, 2018, 01:53:55 PM »
Mad does not hail but gives you the talkingscreen so you cant fly away from the bugger and he gets to annihilate you without even having a chance to fly away or attack him.

Suggestions / Re: Super Weapons
« on: September 20, 2018, 05:28:50 PM »
A good combi of factory made tesla and railguns would do the same trick. There are normal railguns that deal 60 k dmg if you find the right factory

Suggestions / Re: Stealth Capabilities?
« on: September 16, 2018, 09:28:53 AM »
Nice idea's!

If you want to look at other ideas for this you might want to search for cloaking.

Bugs / Re: 3 million damage MAD scientist
« on: September 10, 2018, 07:37:44 AM »
I believe this was actually on purpose, but im not quite sure...

News / Re: We're back from Gamescom!
« on: September 09, 2018, 10:15:30 PM »
I wish I could have been there, And I look forward to the beta becoming stable. But my gosh, I have to learn some more mechanics, This just ain't fair.

Mechanics? What do you mean?

Anyways, guys, im looking forwards to this on defaultbranch! Nice work! One question though, i havent got to test this out yet, but do the xsotan remember the ship's strenght of the player or the entire force of the player in that sector? Otherwise you just grab a fleet and still eradicate xsotans.

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