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Messages - Sir Charles

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1
General Discussion / Re: Tips for New Players?
« on: July 21, 2019, 05:56:50 PM »
Link removed, user banned. Found no topic with same name so i left it in.

2
General Off-Topic / Re: Online Users' Unusual Activities
« on: July 20, 2019, 02:51:19 PM »
Just found a Post in General discussion that was a shameless copy of one of my Own posts.... just with a spooky Link in there...
Probably many of the users you saw are bots indeed...

3
Creations / Re: Seamlessly fuse custom turret to hull
« on: July 20, 2019, 02:48:01 PM »
Awesome idea and cool looking Design. Keep it up! :)

4
Suggestions / Re: Just a thought (Game controls)
« on: July 06, 2019, 03:50:53 PM »
more specific please? Why is it not usefull? I use it all the time, literally pretty much with everything i do...

5
News / Re: Update 0.23.4 - Workshop Mods
« on: July 04, 2019, 09:01:33 PM »
Great work!

6
Suggestions / Re: Just a thought (Game controls)
« on: July 04, 2019, 08:58:56 PM »
Have you discovered the alternate steering mode yet?
Press f2 to have a new flying experience that allows for a set speed as well.

There are 2 issues with this however:
1 nobody knows about it (should be in the tooltips)
2 you can’t Strafe if you use it, not up and down and neither to the sides. If that is fixed, I will never go back to arcade steering in big ships as this feels much more like steering a big battleship.

Hope this was helpful. Have fun!

7
Alles klar danke für die Antwort!

8
Hallo,
ich hoffe hier schaut noch jemand von Boxelware rein... Ich habe eine Frage:
Wie verhält es sich mit dem Lizenzrecht für die Musik des Spiels? Darf ich sie z. B. unter meine Youtube Videos legen, die überhaupt nichts mit Avorion zu tun haben?
Danke im Voraus!

9
News / Re: Mac Beta Started
« on: June 27, 2019, 02:33:37 PM »
Awesome!
I have a friend who has been waiting for this for a year :)

10
Suggestions / Re: Badly damaged - suicide option?
« on: June 23, 2019, 04:49:52 PM »
Hey and welcome to the forums!

You can commit suicide by simply having enemies destroy you or flying against an asteroid.
You do also have the option to remove destroyed block from you ship design in build mode so you can simply go on with building.
Ihope this helps.

The idea of a self destruction sounds fun, but should do actual damage in a large area and the ship should be completely gone (so no reconstruction tokens).

11
User Guides / Re: Sir Charles' Guide(s)
« on: June 23, 2019, 04:38:55 PM »
Ye its all kinda work in progress. First Iwant to write all the basic stuff there and when thats done i will start polishing...

12
Mods / Re: [MOD][0.22.2] Fleet Jump through Gate Command
« on: June 19, 2019, 05:27:09 PM »
This is great and should clearly become vanilla some day...
thanks!

13
Bugs / Re: Alliance pirates can not pick up their own loot.
« on: June 18, 2019, 03:56:23 PM »
I am not sure about this, but if I remember correctly, turrets and upgrades can be picked up in any case and will either go to the players or the alliances inventory.
With the cargo however, I was flying an alliance ship, destroyed a freighter and all of the cargo was reserved for me (aka the player), this could not be picked up by the alliance ship I was in (which makes sense, i think the cargo should simply belong to the alliance from begin on...)

14
Bugs / Alliance pirates can not pick up their own loot.
« on: June 16, 2019, 06:31:09 PM »
When I am in an alliance ship trying to be a pirate, the freight dropped by enemy freighters will always be reserved for [player name] and i will be unable to pick it up because i am in an alliance ship.

15
Hey there!

There are ideas all over the forums on how to give commodities another use than building turrets and becoming rich.
I just had a little idea which i personally do really like:

How about shipyards would have the option to build player designed ships in addition to what they can do now?
I am not talking about the same mechanic as in build mode or for building the random ships at the moment, but the option to build your own ship design from commodities (like gauss rails, computer mainframes etc etc...). The balancing for this would require some thought. Mabye such ships could not be deleted like other ones but only at a shipyard or repair dock or they would cost a very large amount of credits in addition to the trading goods, or mabye the amount of material (Trinium, Xanion, Avorion etc.) needed to build them would just be reduced and not taken away entirely.

I personally think that the first one is a good variant as it will allow for proper fleet building of player designed ships as well as giving commodities a use and will also prevent abusing for ressource generation. With a system like that it would be possible to build up an entire economy that finally leads to the production of ships for the admiral. ;)

I hope this was inspiring.

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