Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - enthnal

Pages: [1]
Bugs / Armed turret using 1 armed and 1 unarmed slot.
« on: March 07, 2019, 07:45:55 AM »
Armed turret using 1 armed and 1 unarmed slot.

Before placing it.


Bugs / Out of sector docking
« on: February 27, 2019, 12:25:37 PM »
After some testing it seems that if I'm not in sector my ships aren't docking. As soon as I load in, the ship start to dock. If I stay in sector, the ship take less then 2 minutes to warp in and dock. I tried with the ship to mine and dock in the same sector without warping and the same thing happens when I'm not in the sector.

Edit: Tested this on single player and on a multiplayer server.

Bugs / New Game Beta 20.5- Can't apply saved ship designs
« on: February 23, 2019, 07:20:27 AM »
I spun up dedicated server for a new galaxy tonight with build 20.5

I can't apply saved ship designs to my ship. When I try I no longer am able to apply blocks to my ship or chat  Everything is frozen until I shut down the game and restart.

I reinstalled thinking it's my client but same issue happens after reinstall and with another PC.

Edit: Cancel, this was something on my side.

Feedback / Captains going forward
« on: February 23, 2019, 05:54:52 AM »
You should only be able to get a single captain from a faction that you are max rank with. In order to get more captains you should have to get max rep with another faction to get another one to join your fleet. This would limit the amount of AI controlled ships at least until you get more time in the game getting faction rep up no matter where you go in the game.

A optional bonus would also be that Captains could be unique by giving each one a random trait, such as -5 second for shield recovery, %5 faster crew leveling, +1 Turret. This would give a reason to keep looking for better Captains and put value on the good ones you find.

Suggestions / Strategy Mode - Focus
« on: February 17, 2019, 11:06:29 PM »
New function and hotkey to focus on current target in strategy mode.

This function would zoom the camera in to a certain view distance from the target.

General Discussion / Camera Rotation in Strategy Mode
« on: February 11, 2019, 03:08:32 AM »
Did the hotkeys to rotate/turn the camera in strategy mode ever get added back in?

Feedback / Out of sector mining
« on: February 11, 2019, 03:05:14 AM »
So I'm the Iron ring still goofing off with ship designs. I keep finding that the 3 mining ships i have in different sectors start mining aggressively when i load into their sector and set them to mine. After about 20-30 minutes of me not in that sector, the mining seems to go down to a trickle. Once I load back in the sector again, set their task to mining and the cycle repeats.

This is the first time I've played Avorion with the out of sector loading so I'm not sure if this is a bug or not? Just as a reference I'm playing single player and not on a dedicated server.

Suggestions / Strategy mode
« on: July 05, 2018, 09:51:18 PM »
Can strategy mode get a little love?

At least can we can the options to see all the keybinds for this mode and the ability to change them? I'm still trying key combos to find how to rotate the camera in this mode since the hotkey for it changed, or worse that the function has been completely removed and I'm driving myself up a wall looking for something that doesn't exist anymore.

Suggestions / Eyedropper Tool/Color search bar/Color Favorite Tagging
« on: March 01, 2018, 06:20:11 AM »
Subject says it all, it's just for coloring

  • Eyedropper Tool
  • Color search bar
  • Color Favorite Tagging

Bugs / Salesman's Trading System Legendary Module Vanishes
« on: September 20, 2017, 04:50:35 AM »
When Right Clicking the module out of the ship into an Alliance Vault the module vanishes. Only happens with the legendary module.

Bugs / Fighter and other issues with the fighter patch
« on: September 17, 2017, 01:26:00 AM »
After a couple of days of playing
1.) Duplicate ship bug - Creates a duplicate ship and crashes our server after jumping to a new sector sometimes. After we load the server back up a duplicate ship is in where you planned to jump and a few sectors back. You start in your drone in the same sector as the second ship.

2.)Fighters seem unkillable. I have watched two warring factions near the edge of the barrier fight and one side loses but the fighters can't be killed at all.

3.)Discarded fighters, ie thrown out of the window to be destroyed, aren't always destroyed. Sometimes they disengage from the ship without taking a pilot, then get treated as a fighter that was left behind when a jump occurs. This apparently causes the fighter to start attacking stations and ships in the sector causing rep loss. The faction should kill it but not until it becomes hostile towards the fighter then see number 2 for it not being killed.

4.)No recall all squads option. Not a bug but a semi-pain in the rear.

Suggestions / Random Suggestions
« on: February 24, 2017, 10:03:06 PM »
  • Stations to be able to take upgrades. With this change, the volume for the next station upgrade would be a lot higher than a ship's requirement.
  • Stations to be upgraded in stages after making so much material. Example: After a small solar station makes 20000 energy cells, the station would be able to be upgrade to medium (with titanium), then large(naonite), then XL(trinium)... XXL(Xanion)....XXXL(Ogonite)...
  • New station type, tower/sector defense. Could require a new station only block, armory. So you could have patrols and stationary defenses for sectors you own.
  • Ability to build shipyards, trading posts, repair, research.... etc.

  • Turret blocks, can be edge, full block, or corners. Instead of placing turrets on the hull you place them in this block. Amount of turrets that can be placed depends on the volume of the block. Firing would happen on one side of the block, the angle side for the edge and corners and just a single side for the weapon block. The turrets in these blocks would count toward the total count allowed on the ship but without the barnacle effect of having multiple turrets on the hull. Also providing some protection from being shot off.

General or QoL
  • Renaming of Ships
  • Patrol feature to mimic a path you define

Pages: [1]