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Topics - Timmeynator

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Suggestions / Mass Accelerator Cannon
« on: February 10, 2019, 05:03:54 PM »
Hi Everyone,

Thanks for taking the time to read this. I'dd like to iterate on an old idea that seems to have died out. Perhaps 2019 is the right time to implement the Mass Accelerator Cannon.

I've only been able to find a mention of this @,372.0.html.

Perhaps the block type and ideas used in the torpedo launcer and torpedo cargo hold can be used to create a Halo style MAC Gun. The total block volume could be used to calculate the power required. The lenght of the gun together with the height could be used to size the nozzle. Just like with the torpedo bays. Then the barrel could be calculated and therefore the required volume for ammunition and its strenght. You guys are way smarter than me to figure out the balancing but the point is to create another great feature and play style.

Below is a list of some of the things I could come up with to utilize already implemented features/mechanics:

If you want to utilize huge capital ships a powerfull MAC will force you to go big.
If you play similar to me, that is expanding and scaling your starter ship a lot. Then a MAC can grow with the role of the ship before you have the resources to design your new plaything.

Firing a MAC takes a toll on a ships power which will utilize the already ingame features associated with power generation and consuption.

The depleted uranium slugs could be stored in a torpedo cargo bay like block. Perhaps even repurposing the inplace torpedo storage to a more general arsenal or armory.

-Player Control
The whole loading and controlling of the torpedo tubes system could add an extra tab in your ship menu to manage the loading of tungsten sluggs and add the guns to your control groups.

I think you guys get the gist of it and I would love to see this in the near future. The MAC has a lot of potential to enhance in place systems while adding a big honka honka space gun.

Bugs / AI Captain: Weapon choice for mining/salvaging/fighting
« on: March 31, 2017, 04:42:35 PM »
Captain AI uses all the turrets on the ship its controlling instead of only the one's needed for the specified order/situation. This makes for dangerous situations regarding standing when salvaging or mining since shots that miss their intended salvaging/mining target may hit ships or stations.

Bugs / Turret Group Actions save state
« on: March 31, 2017, 04:40:33 PM »
The game doesn't save the turret action group settings when jumping or relogging. So when you've got some automatic firing groups you have to tell the turrets to pick their own targets again after jumping.

Suggestions / Business Opportunity - Integrating Steam Workshop
« on: March 21, 2017, 07:47:17 PM »
Since my brain is in suggestion mode after posting,3013.0.html...

My opinion in business is grow or die, and I sure hope Avorion takes the first route.
Without typing a whole paper to get my point across, just think about what Steam Workshop Integration has done for Cities: Skylines.

With a gem like Avorion, I hope this game will take a similar route in terms of succes. Because then the devs can keep going and create a wonderfull universe for us (which they're already doing).

Perhaps we, as a community, can think about categorization and stuffs.

Suggestions / Forum Moderation - Ratings for Reply's
« on: March 21, 2017, 07:32:09 PM »
In my opinion the difference between a good game and a great one is the community.
The developers are doing a great job, but if they don't receive the feedback they might need, things may go the wrong way.

This isn't really a problem when something is/stays small, but I think this game might take off pretty fast. As a community we can help by marking the most important bugs, issues and suggestions by voting.

If nothing gets done with the data, so be it. But its better to have the data and not need it, then not having it when you do need it.

So my suggestion is to add the default option to the forum to vote on any post, not just custom polls, and be able to filter and sort on those options. For inspiration check out the paradox forum or just do what facebook did with their smileys. I do suggest putting in options that deliver usable data (make sure the options are clear in their meaning).

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