Avorion Newsletter

Subscribe here to get the latest news about Avorion directly to your inbox. We'll be sending out newsletters monthly at max, and when a big release or something truly newsworthy happens, such as a new version, patch or similar.

19/01/2023

Patch 2.3.1 is now live on the default branch!

Performance
"While working on our next free content update (more on that here) we've made major improvements to sector loading times, as well as some adjustments to our RAM management, that we didn't want to keep from you, so, enjoy!"
  • Improved performance of base game loop (client & server) by 0.6ms (ca. +4% better performance at 60FPS)
    • Note: This was on our office workstations, impact on other machines can differ, but there should be a notable impact especially for older hardware
  • Improved performance of loading screens when ambient shuttles are enabled, but none are active in the sector
  • Drastically improved performance of loading screens when there are lots of asteroids and shaders are set to "Normal"
    • Note: 24s loading screen down to 6s loading screen for massive asteroid fields on our workstations at the office
  • Improved general performance of scripts
  • Strongly reduced memory usage of scripts
  • Improved server performance when leaving rift sectors
  • F10, /profile and /status no longer stall client/server during the output filedump
Modding
  • Dev-Script lib/entitydbg.lua is no longer added to everything by default but when pressing F4
23/12/2022

Avorion Roadmap 2023

Hello dear space farers, pirates, miners, explorers, and faction war wagers!

It's the end of the (work) year for us here at Boxelware and we'd like to take the time to share our plans for Avorion for 2023 with you.

Sadly, it looks like we were a little too ambitious with some things on our 2022 update schedule, so some features will have to be postponed to 2023. We've been hard at work, but some things just take time and we want to make sure to deliver only the best updates in the future.

For 2023, we now have a clearer schedule/roadmap/milestones (call it however you want) for the planned updates (yes they'll be free) which you can find on our updated roadmap! They include more content, blocks, a photo mode, and also some improvements to factions. With each update we also always want to include quality-of-life improvements, content, bug fixes, and, if possible, performance improvements.

Some of the latest performance improvements that we were working on are already available on the beta branch, and you should definitely check them out! Over there, we have improved general performance, but also greatly reduced loading screen times and memory usage of Avorion.

If you want the full overview, check out the updated roadmap here:
https://avorion.fandom.com/wiki/Roadmap

We hope you have some great fun with whatever solstice festivities you celebrate, happy holidays and a wonderful new year 2023.

We'll see you then!

- Boxelware
20/12/2022

Beta Branch Patch 2.3.1 - Patch Notes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

Performance
"While working on our next free content update (more on that later this week) we've made some adjustments to our RAM management, that we didn't want to keep from you, so, enjoy!"
  • Improved general performance of scripts
  • Strongly reduced memory usage of scripts
  • Improved server performance when leaving rift sectors
More Performance Updates 2022-12-21
"More performance updates as a small christmas gift for y'all!"
  • Improved performance of base game loop (client & server) by 0.6ms (ca. +4% better performance at 60FPS)
    • Note: This was on our office workstations, impact on other machines can differ, but there should be a notable impact especially for older hardware
  • Improved performance of loading screens when ambient shuttles are enabled, but none are active in the sector
  • Drastically improved performance of loading screens when there are lots of asteroids and shaders are set to "Normal"
    • Note: 24s loading screen down to 6s loading screen for massive asteroid fields on our workstations at the office
  • F10, /profile and /status no longer stall client/server during the output filedump
  • Mostly for modders: Dev-Script is no longer added to everything by default but when pressing F4
22/11/2022

Steam Awards 2022: Avorion for Labor of Love

Avorion has been on Steam for a few really exciting years now, and that time was a hell of an exciting ride for our team. But over the time Avorion always remained a passion project for us, adding new content, ideas, and a whole lot of love.

With the category Labor of Love at this year's Steam Awards, you can nominate not only new titles, but also a work that has still received good support and a lot of care from the devs over the years.

So, if you've been following us a bit on the exciting adventure of developing Avorion, enjoying the game all these years or maybe just discovered it for yourself - please consider nominating Avorion for the Labor of Love award!



You can submit your nominations as of now during the Steam Autumn Sale. The final voting for the most popular nominations will take place during the Winter Sale!

So submit your nomination, and maybe we'll see Avorion in the next round - you would make us very proud!


Thank you for your time!
Your Boxelware Team
22/11/2022

Avorion Patch 2.3 Release Stream

In today's developer stream, Konstantin and Felix talk with you about the latest patch 2.3 for Avorion! Check out the stream right here on Steam or on our Twitch channel: {LINK REMOVED}.

We look forward to seeing you!
22/11/2022

Patch 2.3 is now live on the default branch!

Hotfixes 2022-11-24
  • Fixed an issue where fighters could have size 0
  • Fixed an issue where ships with fighters wouldn't salvage/mine distant objects
  • Fixed a crash in 'Mark as Trash' window
Gameplay
  • Added a new Xsotan enemy that dashes
  • Improved Auto Research
    • 3 items are now fed to station AI (instead of 5)
    • Auto Research can now respect the type of items
  • Added a new "Repair Nearby Ships" order for fighters
    • Mothership is always prioritized
    • After mothership is repaired, nearby allied ships are repaired
  • Renamed current "Repair" fighter order to more fitting "Repair Target"
    • "Repair Target" now has the fighters stay at the target after repairing it fully
    • Fighters now return and land once target is destroyed, instead of circling the mothership
  • Added a new "Collect Loot" Fighter order
  • Added a new legendary lightning turret
  • Added a new legendary party turret
  • Increased likelihood of ships appearing while mining/salvaging/etc.
  • Reduced prices of torpedoes by 40% - 80%, depending on rarity and type
Steam Achievements & Mods
  • It is now possible to optionally enable Steam Achievements while mods are active
Maintenance Command
  • Restock Command has been renamed to Maintenance Command
  • Maintenance can now send a ship to repair the ship, hire crew, buy torpedoes and buy fighters
  • Maintenance is the only command that can be started without functional crew or when the ship is severely damaged
  • Maintenance command can now fill torpedo shafts when buying torpedoes, not just storage
UI
  • Object Detector highlights now flash to be easily distinguishable from normal reticles
  • Object Detector no longer highlights docked objects
  • Cargo that is important for missions now has a special icon in Cargo Bay UI
  • Added a milestone for the secret stick ship boss
  • Speech bubbles of the player ship are now shown below the ship, not above it
  • Marking items in inventory as trash now has settings for type & DPS of items
  • Setting for sorting mission items to the top in the inventory is now remembered
Into The Rift - Gameplay
  • Added icons to rift monoliths for better orientation
  • Added icons to critical mission objects for better orientation
  • Improved clarity of all rift missions
    • Added icons to mark finished monoliths
    • Rescue of a lost Expedition: The shelter asteroid can now be interacted with
    • Applied Xenology: Added visualizations on where probes can be placed
    • Applied Xenology: Added a button to quickly deploy a probe
    • Applied Xenology: Improved spawning of enemies when placing a probe
    • Xsotan Core Extraction: All monoliths now have larvae
    • Recovery Missions: Added icons to found wreckages for better orientation
  • Removed effects of several rift environmental effects on fighters
    • Acid Fog, Radiation and Xsotan Breeders no longer affect or are affected by fighters
  • Several mission-critical objects are now invincible
  • Adjusted Repair and Attack platform's HP to survive longer, especially in the center
  • Increased amount of Rift Research Data dropped by Xsotan by 50%
  • Increased amount of Rift Research Data gathered by Scientist captain by 50%
  • Increased time it takes a Smuggler captain to procure Rift Research Data
Into The Rift - UI
  • Added current ship mass to rift mission mass constraint tooltip
  • Improved phrasing for mass limit to clarify destruction of the ship
  • Dialogs with objects that need batteries now explicitly state that there are batteries nearby
  • Flashing indicator for batteries no longer turns off after some time
  • Batteries no longer flash while docked
  • Weapon chamber switch indicator stops flashing once activated
  • Battery stash indicator flashes after first interaction to make it easier to find again
  • Battery stash indicator stops flashing after opening
Into The Rift - Modding
  • Exposed several files of the Into The Rift DLC for modding
Performance
  • Improved performance when adding torpedoes while the Torpedoes UI is open
Bugfixes
  • Fixed several issues when objects were deleted
  • Fixed an issue where mine/salvage orders weren't stopped properly while fighters were still deployed
  • Fixed an issue where AI ships tried to mine/salvage while weapons were disabled
  • Fixed an issue where some auto pilot buttons were missing while sitting in the ship
  • Fixed some issues where mine/salvage command didn't work and/or gave unhelpful errors
  • Fixed an issue where the location of the Xsotan Swarm Event Boss wasn't sent to players that had logged in during the event
  • Fixed an issue where sparks for beam hits were created when paused
  • Fixed an issue where Acid Fog in Rifts had a higher level than predicted by the mission board
  • Fixed an issue where NPCs attacked marker buoys
  • Fixed notifications overlaying the cursor while selecting a command on the galaxy map
  • Fixed an issue where workforce in crew tab looked janky
  • Fixed an issue where auto research tried to combine invalid items
  • Fixed a possible crash when key bindings file was corrupted
  • [UBR] Fixed an issue where Lasers from the turret factory could be configured to have 0 dps
  • [UBR] Fixed an issue where repair beams could be blocked by impenetrable shields
  • [UBR] Fixed an issue where DPS of weapons with battery charge was calculated incorrectly
  • [UBR] Fixed an issue where the cargo volume wasn't updated correctly when using the Supply operation
  • Fixed several crashes
  • Fixed several spelling issues
08/11/2022

Beta Branch Patch 2.3 - Patch Notes

Beta Branch Note: These changes are currently available on the beta branch. The beta branch is for testing experimental changes and for finding and fixing errors.

This is how you get access to the beta branch (USE AT YOUR OWN RISK):
Right-Click on Avorion in your Steam list, Properties -> Betas -> Select branch 'Beta Branch - Newest Changes & Experimental Features'.

Gameplay
  • Added a new Xsotan enemy that dashes
  • Improved Auto Research
    • 3 items are now fed to station AI (instead of 5)
    • Auto Research can now respect the type of items
  • Added a new "Repair Nearby Ships" order for fighters
    • Mothership is always prioritized
    • After mothership is repaired, nearby allied ships are repaired
  • Renamed current "Repair" fighter order to more fitting "Repair Target"
    • "Repair Target" now has the fighters stay at the target after repairing it fully
    • Fighters now return and land once target is destroyed, instead of circling the mothership
  • Added a new "Collect Loot" Fighter order
  • Added a new legendary lightning turret
  • Added a new legendary party turret
  • Increased likelihood of ships appearing while mining/salvaging/etc.
  • Reduced prices of torpedoes by 40% - 80%, depending on rarity and type
Steam Achievements & Mods
  • It is now possible to optionally enable Steam Achievements while mods are active
Maintenance Command
  • Restock Command has been renamed to Maintenance Command
  • Maintenance can now send a ship to repair the ship, hire crew, buy torpedoes and buy fighters
  • Maintenance is the only command that can be started without functional crew or when the ship is severely damaged
  • Maintenance command can now fill torpedo shafts when buying torpedoes, not just storage
UI
  • Object Detector highlights now flash to be easily distinguishable from normal reticles
  • Object Detector no longer highlights docked objects
  • Cargo that is important for missions now has a special icon in Cargo Bay UI
  • Added a milestone for the secret stick ship boss
  • Speech bubbles of the player ship are now shown below the ship, not above it
  • Marking items in inventory as trash now has settings for type & DPS of items
  • Setting for sorting mission items to the top in the inventory is now remembered
Into The Rift - Gameplay
  • Added icons to rift monoliths for better orientation
  • Added icons to critical mission objects for better orientation
  • Improved clarity of all rift missions
    • Added icons to mark finished monoliths
    • Rescue of a lost Expedition: The shelter asteroid can now be interacted with
    • Applied Xenology: Added visualizations on where probes can be placed
    • Applied Xenology: Added a button to quickly deploy a probe
    • Applied Xenology: Improved spawning of enemies when placing a probe
    • Xsotan Core Extraction: All monoliths now have larvae
    • Recovery Missions: Added icons to found wreckages for better orientation
  • Removed effects of several rift environmental effects on fighters
    • Acid Fog, Radiation and Xsotan Breeders no longer affect or are affected by fighters
  • Several mission-critical objects are now invincible
  • Adjusted Repair and Attack platform's HP to survive longer, especially in the center
  • Increased amount of Rift Research Data dropped by Xsotan by 50%
  • Increased amount of Rift Research Data gathered by Scientist captain by 50%
  • Increased time it takes a Smuggler captain to procure Rift Research Data
Into The Rift - UI
  • Added current ship mass to rift mission mass constraint tooltip
  • Improved phrasing for mass limit to clarify destruction of the ship
  • Dialogs with objects that need batteries now explicitly state that there are batteries nearby
  • Flashing indicator for batteries no longer turns off after some time
  • Batteries no longer flash while docked
  • Weapon chamber switch indicator stops flashing once activated
  • Battery stash indicator flashes after first interaction to make it easier to find again
  • Battery stash indicator stops flashing after opening
Into The Rift - Modding
  • Exposed several files of the Into The Rift DLC for modding
Performance
  • Improved performance when adding torpedoes while the Torpedoes UI is open
Bugfixes
  • Fixed several issues when objects were deleted
  • Fixed an issue where mine/salvage orders weren't stopped properly while fighters were still deployed
  • Fixed an issue where AI ships tried to mine/salvage while weapons were disabled
  • Fixed an issue where some auto pilot buttons were missing while sitting in the ship
  • Fixed some issues where mine/salvage command didn't work and/or gave unhelpful errors
  • Fixed an issue where the location of the Xsotan Swarm Event Boss wasn't sent to players that had logged in during the event
  • Fixed an issue where sparks for beam hits were created when paused
  • Fixed an issue where Acid Fog in Rifts had a higher level than predicted by the mission board
  • Fixed an issue where NPCs attacked marker buoys
  • Fixed notifications overlaying the cursor while selecting a command on the galaxy map
  • Fixed an issue where workforce in crew tab looked janky
  • Fixed an issue where auto research tried to combine invalid items
  • Fixed a possible crash when key bindings file was corrupted
  • [UBR] Fixed an issue where Lasers from the turret factory could be configured to have 0 dps
  • [UBR] Fixed an issue where repair beams could be blocked by impenetrable shields
  • [UBR] Fixed an issue where DPS of weapons with battery charge was calculated incorrectly
  • [UBR] Fixed an issue where the cargo volume wasn't updated correctly when using the Supply operation
  • Fixed several crashes
  • Fixed several spelling issues
11/10/2022

Almost Biweekly Stream!

Our Almost Biweekly Stream takes place again! Today, our devs are giving you a live insight into the development! Come by and watch us create a fun turret for our space game!
27/09/2022

Almost Biweekly Stream!

Our Almost Biweekly Stream again! Due to a case of illness, we had to change some plans for this stream, but our team assistant Judith will give you an update on our work anyway! Also, there will be some spacey community fun - so get your coolest Avorion builds ready to show off!
07/09/2022

Patch 2.2.2 is now live on the default branch!

After performing well on the beta branch, patch 2.2.2 is now live on the default main branch. These are the changes coming with the patch:

Gameplay
  • Added more rift missions to mission boards of Rift Research Centers
  • Rifts: Gravity anomalies are now further away from mission targets to avoid interference
  • Rifts: Reworked "Applied Xenology" rift mission to make it easier to defend the probes
  • Rifts: Contents of rifts are now less far apart on lower rift depths
  • Rifts: Added Free Play settings for allowed mass and Xsotan damage in rifts
UI
  • Added a button to request new rift missions at Rift Research Centers
  • Sectors with Rift Research Centers are now specially highlighted on the Galaxy Map
  • Added an explanation on how to get Rift Research Data in Research Center Shop
  • Rifts: Improved highlighting of nearby objectives
  • Rifts: Monoliths and buoys of nearby paths are now highlighted to make it easier to navigate in rifts
Bugfixes
  • Fixed an issue where identical captain clones were received from 'A Lost Friend' mission
  • Fixed several issues where new subsystems gave too few turret slots
  • Fixed an exploit where autopilot could refine more ores than available
  • Fixed an issue where salvage and mining fighters didn't return to the hangar when a jump is ordered
  • Fixed an issue where splitting the procurement of goods reduced the duration and chance of attack
  • Fixed an issue where the corrupted AI did not become hostile to alliances after dialog
  • Fixed an issue where patch notes window did not reset scrolling
  • Fixed an issue where autopilot did not recognise when all required turrets were deactivated
  • Fixed an issue where the Hermit quest did not continue if a player traveled to them via command
  • Fixed an issue where ships could get lost/destroyed in rifts on higher difficulties when the game crashed or the server was shut down
  • Fixed an issue where new players were all placed in the same sector after enough players joined a server
  • Fixed several crashes in rifts
2022-09-08
  • Improved some circumstances to help the game choose dedicated GPUs over Intel built-in GPUs
    • This should drastically improve performance for some machines with both built-in Intel GPU and dedicated GPU
  • Fixed a crash when opening the window to change turrets but ship is gone
  • Fixed a crash when entering a rift
  • Fixed some typos
  • Improved translations